Category: Windows Phone 7

Atoms and location services apology

21/08/2012 at 00:05Category:Atoms | GouldFish Games | Windows Phone 7

I would like to apologise for he last update of Atoms requesting the use of location services, this was introduced when I was fixing the adverts.  Please know that the game does not use your location in anyway and an update has just been submitted that will remove the request completely.

I would also like to say to any one that has had issues downloading the last update that update got released just at the wrong time and got stuck in the publish issues that Microsoft were having last week.  I am hoping that now its been fixed the update should install correctly, if not it will be fixed with the update that has just been submitted.

I thank you all for your support and patience in these matters.

First interview and preview of Atoms for windows phone

01/08/2012 at 21:39Category:Atoms | GouldFish Games | Windows Phone 7

I had my first interview for windows phone the other day and it just went live, you can check it out here.
http://www.wpcentral.com/windows-phone-game-atoms-preview

The game is still in certification at the moment but I hope it will pass soon.

Atoms wallpaper!

14/11/2011 at 23:04Category:Atoms | Windows Phone 7

For the run up to the release of Atoms for Windows Phone (and I swear it’s very close now) I thought I would create some wallpapers, so here is the first one.

 

Atoms for Windows Phone nears completion

03/11/2011 at 22:07Category:Atoms | Windows Phone 7

That’s right I just need to do a pass on the text for the game but the code and art is done!

Lack of news

03/05/2011 at 15:30Category:Atoms | General | Lobster Fishing | Windows Phone 7 | Xbox 360

Sorry for the lack of news but contracting commitments have kept me busy fir the last few weeks.

I can say that I’ve been hard at work on a new animation tool and system for both Atoms and lobster fishing (more news on lobster fishing is on the way).

The main focus of this tool has been to allow the artist and I to quickly make the animations needed for game and allow them to scale correctly for both 360 and Windows Phone. I’m hoping to get a video of the tool up some time soon.