Atoms wallpaper!

14/11/2011 at 23:04Category:Atoms | Windows Phone 7

For the run up to the release of Atoms for Windows Phone (and I swear it’s very close now) I thought I would create some wallpapers, so here is the first one.


Atoms for Windows Phone nears completion

03/11/2011 at 22:07Category:Atoms | Windows Phone 7

That’s right I just need to do a pass on the text for the game but the code and art is done!

Lack of news

03/05/2011 at 15:30Category:Atoms | General | Lobster Fishing | Windows Phone 7 | Xbox 360

Sorry for the lack of news but contracting commitments have kept me busy fir the last few weeks.

I can say that I’ve been hard at work on a new animation tool and system for both Atoms and lobster fishing (more news on lobster fishing is on the way).

The main focus of this tool has been to allow the artist and I to quickly make the animations needed for game and allow them to scale correctly for both 360 and Windows Phone. I’m hoping to get a video of the tool up some time soon.


No Comments on Welcome!

28/03/2011 at 22:43Category:GouldFish Games

This is the new GouldFish Games website.

This is where you will find all the newest information about all games that GouldFish Games are working on!

Code update

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03/03/2011 at 11:02Category:Atoms

Finished the move to XNA4 and the move to the latest version of my library.

What this means is that I can now use the updated tech that I’ve been working on,  like particles and other goodies! It also allows me to work on the xbox and windows phone 7 version.  If fact I already have it up and running on WP7 – the first time since the limited tests I tried out last year.

I hope to have a version running on the 360 very soon.

Don’t worry not gone

No Comments on Don’t worry not gone

19/02/2011 at 20:35Category:Atoms

Still working on atoms, a new particle system is now been created so there will now be more spot effects that should improve the overall feel of the game.

Also new artwork is in bound as well. The end result should be a better alpha and hopefully a shorter beta an final release.

I have also been working on other titles and plan to give more details on them soon.


No Comments on V0.6.1

27/12/2010 at 21:47Category:Atoms

My current plan is for V0. 7 to be my alpha release with the 0.6 versions being the pre alpha.

I finished the second of the pre alpha’s earlier today which included the new slot based replay saving and loading.


Updated professor art work and more updates to screens, added addtional animations for the new logo screen and animated the movement of the profs when the player changes.  The final thing that changed is that I have removed the loading screen,  the loading is now hidden by the logos screen.

Alpha update

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23/12/2010 at 13:12Category:Atoms

New animations are complete and few art work from my amazing artist has started arriving.  This will delay things slightly but the up shot is the game will look and play much better,  he has come up with a great way to handle the twin mouse and pad controls.

All this has also pushed me to up my game,  for this I’m planning on putting in more spot animations and pulling out the games for windows live virtual keyboard.

Sneak peak at the new animations

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18/12/2010 at 22:04Category:Atoms

Here is a sneak peak at the new animations for Atoms.



And what does all this cool new animations means? It means I am now near Alpha!!

Alpha pushed back.

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06/12/2010 at 17:16Category:Atoms

Alpha has been pushed back due to having to create lots of new animation.

This animation is needed to get the game feature complete with the DS version,  the basic alpha definition.

The development of this new animation is underway,  but due to a lack of time and bad health how long this takes is any ones guess. I’ll get samples up as they are done.